However, following the above steps is meant to be sufficient to get Komodo building. See for more details on Mac OS X build prerequisites. Once you have MacPorts installed you need just run sudo port install autoconf213Įnsure you are using clang or gcc 4.2 (or higher) (Note: Fink may work too but most of the build testing and instructions is done with MacPorts.)Īutoconf v2.13. Open the Xcode preferences, then in the Downloads tab, select and install the Command Line Tools. $ xcode-select -s /Path/To/Xcode\ 6.4.app/ If you have/need other versions of Xcode installed then you can use xcode-select to change the active Xcode: You can get version 6.4 from the developer downloads site. If you prefer the Python builds from should be sufficient as well. Install the Perl =2.7 (but not Python 3.x yet). Download version 2.2.0 and install it to a temp directory, then copy the wget directory from 2.2 to the 1.9 install directory.Once installed remove the wget and hg directories.Install version 1.9.0 of "MozillaBuild-$ver.exe" package into the default dir (i.e. Visual C++ 11.0 (aka Visual Studio 2012) and all the Platform SDKs for building Mozilla with vc11 as described here. Note that these are simplified steps of the building process, for a more in-depth guide check (outdated) BUILD.txt. Mailing Lists: komodo-discuss & komodo-beta & komodo-announce Building Komodo There are several ways to get in contact with the Komodo devs: This'll save you some time and hassle as you would not have to build the entire project. Whilst the main Komodo Edit source is hosted under this repository you may also want to check out the individual component/addon repositories under in case you only want to contribute to a specific component. This readme explains how to get started building, using and developing with the Komodo Edit source base.
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